![]() Allen’s involvement with Artifact Entertainment was relatively short-lived however and after leaving A-E he formed a company called Pharaoh Productions which published a ‘competing’ download only version of the game. VB Designs in the early days, then briefly with Interplay during the Infinite Worlds transition and then with Artifact Entertainment who ultimately released the Gold version in co-operation with Marv Heston of IPC Software. Over the next few years the Twisted Dwarf lurked in the shadows of the game forums as Mordor 2 went through several iterations, briefly morphing into “Infinite Worlds” before the Gold version of its public release as Demise: Rise of the Ku’Tan in late 1999 and early 2000.ĭecklin became more involved with the players via the forums as the original game developer David Allen went through a number of corporate identities during this period. With time to kill between night shifts the old dial-up was primed and a search of game sites led to a link to a demo download of an intriguing ‘old school’ rpg called Mordor: The Depths of Dejenol and a Beta version of its offspring Mordor 2: Darkness Awakening. while based in Canada, the above-mentioned humanoid found himself in San Francisco “by the bay”. Shortly after returning from a stint of several years playing with real trains in Belgium and the U.K. ![]() The story began, for Decklin, (the Twisted Dwarf), in early 1997.
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